Another Comicpalooza has come and gone. I walked about 40 miles and talked to dozens of people. Now it’s all over and time to follow up on the contacts I made. I had a lot of fun talking to Marky Ramone and the guys from Daredevil. Of course is always nice to see Commander Mark and my pal from Blind Ignorents days Tod Waters. Both had booths at the show. I was very pleased to meet fellow redhead The Ginger Artist. We are planning to have redhead parties in the future. That’s pretty exciting. Last but certainly not least are three artists who expressed an interest in helping Underlair: Edward Kraatz II, Vo Nguyen and Michael Champion.
On the down side
I wish I could say it was a perfect show but the game area was a real let down. Last year Reaper had an area with free miniature painting. This year the area featured karaoke that was promoting a video game company. The game room seemed much less active this year.
What I didn’t see
This year I didn’t make it to any of the panels. Unfortunately I spent most of my time in the dealers room and did not make it out on Saturday when the best panels went on.
It’s time to get back to work. In the next week I will be getting caught up with website work. Of course I will also be chatting with all the people I met at the convention. I’m as always looking forward to returning next year.
The past year has flown by since I started talking to people at last year’s Comicpalooza. Once again I am walking for miles and miles talking to people about D&D and free adventures. Fortunately I am a bit better prepared this year with the website live and an actual blog. Hurrah! This year I even have help. Since this is the first day of the convention things are a bit slow, Tomorrow will be crazy. More than four hours of sleep would be nice as well. Stay tuned for updates on new participants as the show progresses.
I got my first D&D Basic Box in 1980, but I didn’t actually play until 1986. While in the Air Force, a group of guys in my barracks started a campaign and invited me to play. I was the only female to join, though several of us women folk had been invited along. I played a few sessions, but soon found partying at the Airmen’s Club was more interesting. I’ve played a few sessions of several campaigns over the years, but was always the only female in a campaign. I like being one of the boys, so that was okay. For various reasons, I’d always leave mid-campaign.
Recently, I’ve started playing with my husband and a few friends. And guess what? There are two of us ladies playing in this campaign! No longer am I overwhelmed by the amount of testosterone wafting through the air as we play. Maybe the hormonal balance reaches parity with two of six of us exuding estrogen. On the other hand, I am older and more tolerant of the variations in approaches to handling crises. Or maybe, I just appreciate the various personalities contributing to the campaign. The DM and five of six of us are well in our middle ages, so that may make a difference in how we manage our situations. Whatever the case, I find our play more compelling than I ever did in the past.
D&D in the 21st Century
Some might claim that the newer editions are friendlier to women. I don’t know that this is the case, but I do know that more and more women of all ages seem to be playing. I suspect that many factors influence the changes in demographics. Tabletop gaming of all kinds has enjoyed a resurgence in the past fifteen years. Gaming is not just for kids anymore. Women of all ages can take a break from their day to day responsibilities and experience the joys of role-playing. Heck, for all I know, there are all female campaigns out there! If anyone knows of one, let me know. And if anyone wants to start one, Underlair is a great place to get going.
Underlair is pleased to announce Derek Ruiz of Elven Tower, our first official artist/cartographer. His maps are both creative and thoughtful. They often contain interesting perspectives and also wonderful details.
Derek has granted us permission to develope adventures around his maps. Collaborating with Eleven Tower is exciting. Due to talented participants such as Derek, we are looking forward to creating great adventures.
As part of my continuing effort to improve underlair.com, I’m customizing the login page with new art. The current page features the banner from our fictional land of Verka and a spooky shaft filled with creatures of the night. My special thanks to Jayson E. Street for the use of his photo as a background.
The contest is where you create our next login page with either a nifty logo or a cool background. These things can be items you create or find but they must be free to use. Either public domain or with a licence like creative commons, GNU, MIT or other similar licence. In the case of your own work this will be credited to you.
There may be more than winner with the 1st place winner getting 1,000 points the second place 500 points and third place 250 points or some other equally meaningless prize maybe a gold star etc.
Like most contests this one has rules. By submitting entries to the contest you grant underlair.com a perpetual licence to use these items on our login page. All submissions must be free to use for commercial purposes and have no copyright restrictions on them. Of course all submissions must be digital and of appropriate dimensions. Background images must be 800 x 600 min and logo images 100 px min in width. If you submit images in a larger format they should not loose detail when reduced to this size.
Last thing. The theme for the contest is “Enter the Underlair” so all entries should attempt to follow that theme. Contest ends when I feel like it so hurry up. Contest winner(s) will be duly praised for their hard work.
Spring is in the air
Time to dust off the old webserver
Over the past few weeks I have gotten back into updating the site. I still have a couple of other things to do. Actually, many things. The big things on the list are: creating forms for users to let us know (on signup) what skills they have that could be useful in contributing to the project, a custom login screen with social login, a decent forums menu with special forums for specific user types, a subscription service to let users know about progress reports, releases, new members and products, etc.
Things are still pretty primitive right now (we still need a SSL Cert from a certification authority CA) however Underlair is continuing to improve functionality on multiple devices. Our mobile users, until recently, had great difficulty seeing documents located in the “Learn More” area. That has been fixed and the menus have been moved to take up less space.
Speaking of the “Learn More” section of UnderLair, now is a great time to read up on our plans for the future and how you can help. If you have ideas on how we can improve please let us know.
Underlair is creating what we hope will be a large series of free adventure modules for Dungeons and Dragons 3.5 edition and compatible games. We wish to give the Dungeon Master (DM) the ability to download a short, professionally created, adventure that will be playable very quickly with a minimum of setup. Each adventure can be completed in one to three sessions. There will be enough adventure modules at each level to advance the players to the next level plus extras, just in case. Adventures will not incorporate story elements that would make them unsuitable for insertion into your own D&D campaign. We are also developing our own campaign world somewhat like Greyhawk, Forgotten Realms, Blackmoor, etc. for use as a generic framework for our adventures.
We would need your help making this happen. We are looking for creative people who can produce professional quality work. Even if you are not one of these people, you may still be able to help. We need interesting story ideas either original or a new spin on an old idea. We will also need play testers and DMs. We will start with live play testing in the Houston area but will be eventually looking to move to online.
If you are an Artist, Writer, Cartographer or can help in some other way please post something in the welcome forum and let us know.
This weekend I have been working on promoting the Underlair project at Space City Con. There has been some good interest so far. Soon we will get some new people involved in the project. Most of the people I talked to were artists. A little bit of art would go a long way to moving us toward our goal of getting ready for a crowd funding run. Before we start a crowd funding project I would like to have 25-30 complete adventures to take us and our play testers to 5th level plus our 8 pre-generated characters all dressed up with portraits etc.
In other news
I have posted a first draft of the Underlair Charter. Take some time to read it and let me know if you have any questions about it. Suggestions are also welcome.
Three new items have been added under the Adventure construction menu: A guide to constructing an adventure, A template showing the different sections and anatomy of a completed adventure, A list of seeds and plot points of adventures under construction.